Senin, 23 April 2012

USING CARD, SNAKE AND LADDER IN LEARNING ENGLISH GERUND AND INFINITIVE TO- AT ELEVENTH GRADE IN SENIOR HIGH SCHOOL


  By: Siti Rohmah and Ika Nurlia Saputri
English Department 
Sultan Ageng Tirtayasa University

To fulfill Pengembangan Media dan Sumber Belajar Assignment



1.      BACKGROUND
In order to communicate and write effectively in English students need to have good foundation in grammar. Unfortunately, many students still make grammatical errors when they speak or write in English. This is because they did not give importance to grammar because they find it complicated and confusing. Usually, most of the English teachers approach grammar teaching very seriously, making the lesson dull and uninteresting.   So, the students easily felt bored during the grammar lesson. Students are lack of interest, confidence and motivation when the teachers use traditional method. 
One of the biggest problems in learning structure is to understand English Gerund and infinitive to- lesson because sometimes they are confused to decide which is gerund or infinitive to- which has to use in the sentence.
One way to reinforce the interest of students in learning grammar and to avoid such difficulties, we can use language game which is actually accelerates learning in a number of ways that we will talk about it below. However it is absolutely vital that teenager students know why they are using a particular game, what specific target grammar or vocabulary are they practice, or what skill are they reinforcing by using the game? If students know and understand why they are doing a particular activity they will be much more inclined to cooperate and enjoy the learning.
The other big problem teachers have is the almost imperceptible progress students seem to make from one week to the next. You may only see your students once a week and by the time they come back for the next lesson they have forgotten it all! 
When this happens it simply means that your lessons are not that good and the students are not that motivated so they certainly won't take a few minutes out in the week to go over vocabulary or language as revision.
Although teachers are usually doing the best that they can with the resources that they have, this kind of ordinary teaching is a plague and it should be wiped out!  Today there is no excuse to teach in an ordinary way. 
Therefore, we have to take our role seriously and give it everything we have got.

2.       WHAT IS MEDIA?
Media is a thing which used to make teaching-learning process become more interactive and effective in order to fulfill teaching-learning goals.  Learning through interactive activities relaxes students, helps bonding between class members and with the teacher and makes the classroom atmosphere much more supportive for learners. We can make it by using games as a media.
Oxford English Dictionary defines game as “an activity with rules in which people or teams compete against each other”.   Students will get excited and when there is a competition among them. They are challenging and highly motivating for the students. Games will make students to learn and understand the rules easily without making them confuse and complicated. Besides that, games can also remove the boredom of grammar. There are many games that we can apply during the grammar lesson. One of it is ‘snake and ladder’. Snake and ladder game is not only eagerly played by children. Adults too captivated with the game. This game can be also used to teach grammar especially gerund and infinitive to-.
Students learn more effectively because the activity grabs their attention and interest so naturally they make more effort to concentrate and retain language.
Students get involved in the activity itself and are more inclined therefore to contribute in class, so even the shy students come forward to join in. Beginners and lower intermediates in particular need a lot of repetition in order to fully absorb new vocabulary and grammar and this can be done through fun language games. 
Using enough variety in the type of activity by using game as a media will bring all four learning styles into play: auditory, visual, kinesthetic and tactile. This not only benefits the student who learns predominantly from one learning style, but it helps all students retain information better. Games allow for the use of setting time limits on tasks and using competition or races to increase student focus and give an exciting buzz to an activity that could otherwise be quite mundane.
By using this game as a media, it will allow for students to work together in small groups in a highly structured way, yet giving them independence to practice constructively, in a supportive atmosphere, without the constant presence of the teacher. This allows your students to get the most out of lesson time, by spending it speaking English.
With an abundance of great ideas for games and activities that you can adapt easily to practice any language point you will never be at a loss if you finish early or suddenly have to take an unexpected extra class..

3.      WHAT ARE CARD, SNAKE AND LADDER GAME?
Snakes and ladder is a game of luck played by between two and six players. Although it is marketed for children, it can be played and enjoyed by all ages. It is played on a ten by ten square board, numbered from one to 100; one is the starting square and 100 the end square. There are various amounts of snakes and ladders of differing lengths printed on the board, and a single die; the use of a dice-shaker is optional. Usually, colored counters are used as playing pieces, but colored buttons or any other objects small enough to fit on the playing squares can be used.
The varying lengths of the snakes and ladders will move a player's piece backwards or forwards, slowing down or speeding up their race to the end. Some of the snakes and ladders are short and are only a small setback, or a small advantage.

4.      THE AIM OF USING THOSE MEDIA? IS IT TEACHING AID OR TEACHING RESOURCE?
Most of the students are still not conscious about the structure and usage of the gerund and infinitive to-. As a result, they tend to make errors in their sentences. Therefore, this study is aimed to investigate whether snake and ladder game is effective to learn gerunds and infinitive to, and also to distinguish the usage both of them.

5.      PROCEDURE AND THE RULE
Aim
The aim of the game is to be the first player to reach square 100.

Set up
Split the students into 4-5 groups. You will need one board for all groups, one counter per group and a pack of cards for all groups.

How to play?
All players start with their playing piece off the board, with square number one as the first square to count on their turn. More than one playing piece can occupy the same square. There is no extra turn for rolling a six. It is a good idea to clarify the rules before the start of the game.
We decide who will be the first player, second player, and so on. Then, place the counters next to square one. Each group takes it in turning to play after they take a card randomly and answers the question on the card correctly. The step that they can take is depended on the number which noted on the cards. If he or she makes a mistake then he or she should miss a go.
When a player lands on a square containing the foot of a ladder, they move up to the top of the ladder. When a player lands on a square containing a snake's head, they move down the snake, right down to the end of the snake's tail.
The winner is the first player to reach the end of the board; square 100. There are different rules for how this square can be reached. The other is that the exact numbers need not be rolled; decide at the beginning of the game which rule to follow.

What are kinds of the question provided on the card?
In every card consist of multiple choice questions. For example:
      Have you consider_____ to an apartment closer to your office?
a.       Move
b.      To move
c.       Moved
d.      Moving
e.       To be moving

Answer: D because ‘consider’ is one of verb that have to follow by using gerund.
The students not only have to choose the right answer, but also have to explain the reason why they choose it.

6.      EXPECTATION
By using this game as a media, we hope:
a.       Can help students in reinforcing the interest of students in learning grammar, especially in learning gerund and infinitive to-.
b.      Will be much more inclined to cooperate and enjoy the learning.
c.       Make teaching-learning process become more interactive and effective in order to fulfill teaching-learning goals




REFFERENCES
Vemon, Shelly. Who Else Wants To Use These  175 Games To Inject Fun and Enthusiasm Into Their ESL Classroom And Watch Their Students Learn English 200% Faster!. Available at http://www.teachingenglishgames.com/adults.htm


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